STEM/STEAM: Science, Technology, Engineering, Math and the Arts

Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.


The STEAM-Powered Elementary School: Montour Opens World's First Lego-Themed Brick Makerspace

Montour Elementary School's latest makerspace, the first of its kind powered by Lego Education, wasn't the school's first advanced, hands-on learning lab, and it won't be its last.

Minecraft Chemistry Update Goes Live

Minecraft: Education Edition has received a new resource pack designed to let students learn chemistry within the game itself. Resources also include new lessons and activities, a teacher lab book, a downloadable world and community support.

AP CS Principles Most Successful Launch to Date; Has Become a 'Mission' for College Board

A recent computer science addition to the College Board's Advanced Placement course offerings has seen wild success decades after the non-profit originally introduced the subject in its college-level high school offerings.

Sony Debuts Robotics and Design Kit for K-12 Classrooms

Koov features more than 300 building blocks and accessories, including various sensors, motors, LEDs and more that students can use to design working robots.

Students Use STEAM to Tackle UN Sustainability Goals

A new initiative brought together high schoolers from five countries to the United Nations to find solutions for sustainable development issues using their STEAM skills.

Web-Based, Interactive Learning Helps Middle Schoolers Excel in Science

In a new study, middle schoolers did better with science lessons when they could learn online, watching videos, playing educational games, running virtual experiments and collaborating with classmates.

'Inventathon' Promotes STEM and Business to Students

In a recent "inventathon" that took place at the Houston Community College Advanced Manufacturing Center, hundreds of students competed to design and create health-related products. After 20 hours of effort, a team of four middle and high schoolers swept the competition (and won $500) with their invention: the AquaWheel, a 3D-printed device that uses the rolling motion of a wheel to power an internal UV light to purify water. The idea was to help people in developing countries who have to walk many miles to get water for drinking and cooking.

Video Showcase Highlights STEM Research Projects

The Stem for All Video Showcase is inviting those engaged in federally funded projects that are focused on improving science, technology, engineering, math and computer science to submit short videos profiling their projects and then hang out online, discussing their projects with others, including teachers and the general public.

Educators, Policymakers Say Problem Solving is Important, Not Emphasized in School

Nearly all educators and policymakers say that it's important for students to learn creative problem-solving skills in school, but approximately two-thirds say that current curricula do not emphasize creative problem solving enough, according to a new report out this week.

$1 Million DoD Grant to Improve Math Achievement, STEM Career Readiness

Much of the funding will go toward professional development, interventionists and counselors, to help students look ahead toward their careers, as well as summer STEM programs.

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